![]() Most important reason for me, is that this application when it will have a working snap package could get uploaded to the ubuntu store and virtually every distribution so the installation will be a matter of typing "pcsx2" in the software center. Resolution is fine (Does not affect speed) The game is listed as playable with 0.9.5, usually that means it's not playable in 0.9.4. During normal play the game is full screen but during CG cutscenes it switches to having a black border, and the actual screen part is in. Texture filtering is on by default, and in DX10 mode, Log Z is not an option, nor are the others. Hi, Im brand new to using the PCSX2 emulator so I apologize. I think pcsx2 is absolutely important to the linux ecosystem because it's the only mature playstation 2 emulator, however its build system is complex and it has discouraged Linux users to try git version and the ppa it's not always up-to-date and need 32bit libraries that could stop to work easily when the system get upgraded to a new Ubuntu release. Posts: 2 Threads: 1 Joined: Feb 2013 Reputation: 0 1. * run snapcraft in a directory containing the snapcraft.yaml desktop file sorry)Ī 32 bit vm/container or a i386 launchpad is needed * run pcsx2 in the terminal (forgot to add a. Although that black bar might be a glitch. Set Aspect Ratio to 'Fit to Window/Screen'. If you still want to, config->emulation settings->gs window tab. You can get rid of them, but it will skew the image vertically. I suggesst saving it on a per game basis as on the N64 the amount of active area a game rendered to can vary greatly, just look at Wave Race 64 for example. * download the snap package and run snap install nameofthepackage.snap (you need to login with a ubuntu one account or use sudo) As for the black bars, your monitor is 16:10 ratio and widescreen patched PS2 games are 16:9. The solution is to go into the core options, go to 'crop overscan' and then set it to the value that makes the game fill the screen, it should be around 8 for that game. Just a gameplay: a village, world map, battles. Release year: 2005 (JP), 2006 (US) Platform: Playstation 2 Emulator: pcsx2 v1.5. * It doesn't automatically find the plugins directory (/snap/current/pcsx2/ need to be manually prefix to the path) Im not sure of what the odds are, but I would love to replay Grandia 3, with proper widescreen support, at 1080p. * It doesn't find the games database file because I haven't found a way to manually set the path (Applications run in a container so compile time path do not point to the right directory) ![]() * crashes when using portaudio but works perfectly fine with pulseaudio ![]() You can speed up fps in all cutscenes by selected native resolution, but this is nothing to do in game or during battle, also dont forget turn on all speed hack. For example in 1st cutscene my GPU load at 100, during battle or just walking on the map GPU load - 50-60 in 12801024 res. * Doesn't work with nVidia Driver (I opened a bug) Grandia 3 GPU dependable in all cutscenes. ![]()
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